

It provides balance for each player in the individual competitive battle.īut I certainly do not agree that is even remotely good idea to implement it for every race in the game on campaign map, where you intentionally make your positions stronger in one place, while leaving one place less defended, you know, doing strategical decisions. I do understand why it was great for TT, why it is partially used in Multiplayer already with its heavy restrictions on SEM and other unit types. Most suggested idea is that army should be capped by some arbitrary points and a system where you always have to take LL+ some heroes+core+special units. Many people argue for implementation of Army Caps, because that's how it was in Tabletop Warhammer Fantasy, and these people feel that there should never be conditions for something like 19 Steam Tanks/Dragon Ogre Shaggoths/Star Dragons/etc in one army. Having played a lot of Tomb Kings campaigns and SFO campaigns I've grown warm to the idea of factionwide caps, and I think that it is a nice mechanic to be implemented in some way across the whole game. This is always a hot topic across Total War: Warhammer boards, and I want to discuss it again with my own bias of course 2K A Total War Saga: Thrones of Britannia.844 A Total War Saga: Fall of the Samurai.
