
Because if you waste your ressources on lost causes, the fight's already lost. And you'll have to be willing to let things go. You can build it, but really everything's so super thight on Classic, the margin for error is close to zero. It would be nice to customise difficulty levels, as in, being able to choose various aspects from each difficulty having no officer training school in higher difficulty seems a bit silly. However, dropping down to Normal feels almost too easy in comparison. I've been mostly playing on Classic Ironman, and while initially it isn't too bad, eventually I'll always just get smashed. I wish there was a difficulty between normal and classic. Haven't reloaded or gone back to normal said: With only soldiers with regular ballistics, and no healthy assault class remaining (now my preferred class for crysalids) I just got overrun with zombies within a few turns.Īt least I learned my lesson about being prepared for the worst. It was my first terror mission full of crysalids hiding in a populated area that was hard to reach. I did drop it temporarily to normal difficulty once, but failure was NOT an option and that mission was near impossible given my situation. I need to unlock better tech, but it's slow going. So my tactical skills can only take me so far.

The encounters seem to get more difficult over time, even if I don't advance the story. I'm still making do with ballistic weapons. Classic suits me, but sometimes it's really fucked.ġ2+ missions in, I have several captains, and yet I still haven't unlocked a 5th team member slot (never seem to have the right combo of money, power or space for the training school).


